[as] // this function will change the text depending upon which number is fed to the var slide Num in the on Click Next Slide function function change Text(slide Num: Number):void change Text(0); [/as] Step 5: Timer Function This is the most crucial part of the slideshow is what makes the slideshow run on its own.This is the timer function which the timer calls every 5 seconds.
Adulte xxxxprno dating goldinfo com uaa register
So every 5 seconds (the time limit can be changed), the next image is loaded from the XML, and when it loads it uses an Alpha Tween from the Tween Lite library to fade in.
In the next version, I will be adding some sort of dynamic navigation.
For example, you can use the progress event to create a listener that tracks the progress of a file that is being loaded into your flash file.
You can accomplish this in about 3-5 lines, then you can create an Event.
Useful Events: In this tutorial, Im building up what I started in the Text Array Loader.
Basically, I have added the ability to pull in images and also setup the whole slideshow on a Timer event.
I used that knowledge to create a custom class which loads an image.
I used events to listen for the opening of the the request, the download progress, and then the completion of the download.
It will change the slide, so every five seconds its counts up a number and that is the image that is shown.