You may feel attracted to A because A is so reasonable and the support is responsive and helpful, or you may simply find yourself attracted to how B is open to everything and free of charge.
You may also find that despite A or B lacking a specific feature you crave, other aspects that you didn’t even think of more than make up for it.
And even if the game engine supports features that would help you develop the game, other factors are more important. Moreover, the game you intend to develop initially will end up being scrapped anyhow. So you may be picking a game engine based on false assumptions.
Once you picked the perfect engine for your game, you’re quite likely to stick to it due to the investement of time (and possibly money) thus far.
Features aren’t everything, more important is the spirit and ease of use.
Not uncommonly a fully featured game engine (or partner) with all bells and whistles may turn out to have a really steep learning curve, many restrictions, limitations, policies, quirks while “free” may cost you a lot more than you bargained for.
I can assure you that you can make almost anything work with any game engine, some merely make it somewhat easier to achieve the goal.
Whether you can realize a specific type of game with a particular game engine is moot.
More often than not, limiting your toolset can be helpful to actually complete a project, if only because it’s easier to learn and master the tools. If in doubt and given a choice, prefer the simpler, more barebones game engine and not those used by larger game development studios.
When you’re trying to sort through game engines, you will be heavily influenced by marketing, peers and social networks. Few game engines neglect to mention how well they perform. I dare to say that 99% of all game engines are reasonably fast. The other aspect about performance is best explained with another car analogy.
Hence the advice to ignore the game you intend to develop, and focusing solely on whether you are likely to enjoy working with that game engine in general, and whether you can realize a number of games with that engine. It doesn’t do anything by itself unless you can handle the tools.
It’ll be more important to enjoy working with the tools and being able to understand them well enough than how many or which kind of tools you have at your disposal.
In my experience, those wrappers are quite often awkward to use, and may still require proficiency in X.